Mutts In The Sky: Set amidst the chaos of aerial warfare, players assume the roles of soldiers on the front lines, experiencing a narrative that challenges traditional concepts of war and government.
In Progress:
Gentleman's War Table(5e Demo & Independent System): A territory control system that puts it's players at the head of a system of hierarchy. Allowing the players to make grand actions from the war room and individual moves that can change the trajectory of a whole government.
Possible Future Projects:
After Hours: A supernatural horror system prioritizes stealth and investigation inspired by the night call video game, low magic, Gotham-like setting, and divining/mediums
1%-ERs: A Biopunk Motorcycle Gang game with a setting with strong influence from the classic cyberpunk city, Solarpunk, Akira, and Tron.
Unlovable Animals: A "Let's All Be Villains" game where everyone is not only encouraged but required to play terrible people with agendas and make selfish choices. Redemption is optional.
Atlas-11: A space-opera system with mechanics for open-world exploration, ship-building, sci-fi specific character customization, and accompanied with setting
Jack of Clubs: A western-horror game with a focus on survival, outlaws, and gunslinging. Heavily inspired by Red Dead Redemption 2, classic americana aesthetics, american folklore, and the deadly realities of the time.
As an extremely small design team, feedback and help of any kind is always welcome should you want to extend it!